[Android] 물리엔진관련 내용 [펌]

2011. 12. 6. 19:55개발관련기록/Android(인조인간)

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andengine source : AndEngine.zip

andengine sample : AndEngineExamples.alz , AndEngineExamples.a00 , AndEngineExamples.a01 ,AndEngineExamples.a02

 

http://code.google.com/p/andengineexamples/ <- 샘플 소스 있는 사이트

 

[ AndEngine Library ]

 => andengine은 소스가 공개되어 있으나, 나머지 extension 라이브러리는 소스가 공개되지 않은것 같다.

  • andengine.jar : 게임 프레임워크가 담겨 있는 기본 엔진
  • andengineaugmentedrealityextension.jar : 증강 현실 기능 처리를 위한 라이브러리
  • andenginelivewallpaperextension.jar :
  • andenginemodplayerextension.jar :
  • andenginemultiplayerextension.jar : 네트워크 기능 처리를 위한 라이브러리
  • andenginemultitouchextension.jar : 멀티 터치
  • andenginephysicsbox2dextension.jar : 2D 물리엔진

 

 

 

 

 

andengine을 사용하기 위한 첫 단계(동영상 있음 - 괜찮은 자료 : http://www.andengine.org/forums/tutorials/getting-started-with-andengine-t11.html )

 

AndEngine-Core-Terminology : http://www.andengine.org/forums/tutorials/andengine-core-terminology-t316.html

 

Turorial List : http://www.andengine.org/forums/tutorials/mimminito-s-tutorial-list-t417.html

다음주(3월 19일) 부터 andengine Tutorial 실행해 보기 (위의 링크 페이지)

 

[Beginner]
Getting Started with AndEngine, Eclipse and a Hello World Application

Using Timer's - Sprite Spawn Example

Update Handlers - Using their power!

 

[Medium]
Updating Sprites/Objects - Using Listeners
Scrolling with Touch Events
Live Wallpaper Settings - Example by Nasc (until I have done a tutorial)

 

[Advanced]
XML Parsing within AndEngine

[Other]
Live Wallpaper Template
Particle Effect Sprites
2D Polygon Class for AndEngine - Perfect for Debugging without Textures!

 

Tutorial 내용을 보니 별 특별한 내용이 없다. 그냥 소스 분석하는게 가장 나을 듯..- -;

 

[소스 분석을 위한 사전작업]

[Sample 파일들 ]

 

•AnalogOnScreenControlExample
•AnalogOnScreenControlsExample
•AnimatedSpritesExample
•AugmentedRealityExample
•AugmentedRealityHorizonExample
•AutoParallaxBackgroundExample
•BoundCameraExample
•ChangeableTextExample
•CollisionDetectionExample
•ColorKeyTextureSourceDecoratorExample
•CoordinateConversionExample
•CustomFontExample
•EaseFunctionExample
•DigitalOnScreenControlExample
•EntityModifierExample
•EntityModifierIrregularExample
•ImageFormatsExample
•LineExample
•LoadTextureExample
•MenuExample
•ModPlayerExample
•MovingBallExample
•MultiplayerExample
•MultiTouchExample
•MusicExample
•ParticleSystemSimpleExample
•ParticleSystemCoolExample
•ParticleSystemNexusExample
•PathModifierExample
•PauseExample
•PhysicsCollisionFilteringExample
•PhysicsExample
•PhysicsFixedStepExample
•PhysicsJumpExample
•PhysicsMouseJointExample
•PhysicsRemoveExample
•PhysicsRevoluteJointExample
•PinchZoomExample
•RectangleExample
•RepeatingSpriteBackgroundExample
•Rotation3DExample
•ScreenCaptureExample
•SoundExample
•SplitScreenExample
•SpriteExample
•SpriteRemoveExample
•StrokeFontExample
•SubMenuExample
•TextExample
•TextMenuExample
•TextureOptionsExample
•TickerTextExample
•TMXTiledMapExample
•TouchDragExample
•UnloadResourcesExample
•UpdateTextureExample
•XMLLayoutExample
•ZoomExample
•AnimationBenchmark
•ParticleSystemBenchmark
•PhysicsBenchmark
•SpriteBenchmark
•ShapeModifierBenchmark
•TickerTextBenchmark
•Snake (Game)
•Racer (Game)
•CityRadar (App) 

 

나중에 정리할 거..

http://c0deattack.wordpress.com/2011/01/06/andengine-using-the-object-pool/

http://andenginefromscratch.blogspot.com/2011/03/andengine-from-scratch-v.html

http://victoryx.blog.me/150110225382

http://www.codeproject.com/KB/android/androidBallGame.aspx?display=Mobile

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